Authors:Jia ni. Zhou Kwang ho. Baek Tae soo. Yun Abstract:In this paper, we proposed that at certain camera distances, Houdini and Unreal can achieve approximations that result in shorter final rendering times. Based on the optimal polycount value of the interleaving mesh from Houdini to Engine, the focus is on whether the distance of the camera has an ef-fect on the similarity of the final results of the two software. we used the ren-dering images of ocean wave effects at different camera distances as the object of comparison, using the similarity table derived from the image comparison system, so as to derive the highest similarity when the ocean wave effects in Houdini are imported into Engine, the camera distance value field, and to re-store the Houdini rendering effect in the Engine as far as possible. In subse-quent research, a solution will be proposed to the problem of lack of accuracy when close-up scenes in UE4, testing the effect of materials on overall similari-ty.